Choose from ten girls and pair them with a powerful partner to form an unstoppable team.
#Vanguard princess sprite rip how to
How to Beat: Spam a special, the AI isn't smart.Īyane: Hilda's computer AI wont block her arrows, hence it is possible to spam Ayane's 236A/B/C arrows and juggle her constantly. Vanguard Princess Vanguard Princess is a classic 2D fighting game that features an all-female cast each with its own unique fighting style. The 22A version teleports Hilda further away, if the edge of the arena permits, while the 2B2B version teleports to just above melee range.Ģ626C: Hilda jumps up a short distance and drops a bunch of bombs. Won't hit if started at melee range.Ģ2A/2B2B: Hilda teleports into the air, hovers there for a moment, and shoots a volley of energy shots at the opponent. Does roughly 20% damage at point-blank range and 10% at max range.ĦB: A low charging punch for about 10% damage. Increased damage and knockdown if the opponent is closer. This move easily makes for airjuggle and stun combos.ĦA: Fullscreen laser, like Haruka's 41236C, but faster chargeup time. Explosions will continue until the A button is released or the opponent is bounced into melee range. If opponent is too close, 5A will fire instead.
#Vanguard princess sprite rip windows
Knocks down.ĤA: Hilda creates a large explosion at medium range for about 3% damage. Vanguard Princess (, Vangaado Purinsesu), also known as Vanguard Princess: Senjin no Himegimi ( ) is a Japanese djin 2D fighting game for Windows and Linux, developed by a single programmer and illustrator Tomoaki Sugeno nicknamed Suge9. One hit for about 9%, does not knock down.ĢA/B/C: A fast low arm sweep for about 8% damage. One hit for about 8%, launches, usable in air.ĥC: A black spear of energy comes out of the ground in front of Hilda. Vanguard Princess ALL sprites and sounds Vanguard Princess ALL sprites and sounds (Read 36730 times) Started by luis2345, August 09, 2009, 09:50:38 AM. Less than 1% damage per dagger, but can be combo'd infinitely with itself in a corner.ĥB/j.A/j.B/j.C: Briefly summons a large ball of energy at melee range, as Hilda hops back. Long after-animation combos poorly.ĥA: Launches three butterflies which turn into daggers and fire diagonally down. There are several other minor bugs resulting from this file swap, like being unable to use practice mode.ĦC: Holds opponent stunned in the air for a few seconds while charging up. Note that Hilda cannot be played in Story Mode in this way Hilda has no assigned opponents, and you will be dumped back to the green meadow screen before the menu. She will always have Maya and Kaya (the angel and demon pair) as assists no matter which assist is chosen. Hilda will then replace that character in the list. I am trying to find spriters who would be interested in helping out on doing custom sprites for Tiki in general. The Awakening sprites you see are the Midnight Bliss for her. Some people in the chat will have seen some of these. It helps to have some minor familiarity with Hiragana and Katakana in order to know which file you're replacing. Original sprite is this: So yes, right now Im gearing my project mostly towards giving special things to Tiki. Swap the file names of ヒルダ.player and any other *.player file. It is possible to play as Hilda in VS mode only, by manipulating some files.